Who would have thought that a Frank Lloyd Wright building would be a setting for someone to blow away bad guys or monsters in a video game, such as Half Life? Well, it may not be that far fetched. We recently came across a pretty dramatic video walk-through of Fallingwater as a 3-D digital environment that some enterprising programmer developed in the Half Life Source Engine. You can check it out by clicking here.
What's next? Laura Croft explores a spooky Robie House in the midst of restoration, the Super Mario Bros. bouncing around, breaking blocks at the Ennis House, and Pac-Man eluding ghosts up and down the maze of levels at the Guggenheim? Game on!
Images courtesy of WPC and Valve Software






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